Bad Habit is a physics demolition game with a twist: you build the target yourself. Stock a store with TNT, barrels, and breakables, arm it, then flick a lit cigarette and watch your own creation come apart in a chain reaction.

That's the whole hook — most demolition games hand you a structure to knock down. Here, every collapse is one you engineered. A good throw isn't enough; a good build is what turns one cigarette into a level-clearing fireball.

You'll spend each level as a builder and a wrecker: lay out a structure on a budget, watch it settle under real physics, then aim and throw with a limited supply of cigarettes. Hit an explosive and the blast ripples outward — glass shatters, steel goes flying, fuel barrels chain into the next crate. The more you destroy, the more cash you earn to build bigger next time.

Features

  • Build phase with six materials — wood, glass, stone, steel, TNT, and fuel barrels — each with its own weight, durability, and point value
  • Drag-and-release throwing with a trajectory guide; a fixed number of cigarettes per level
  • Chain-reaction explosions: one blast can detonate neighboring explosives
  • A cash economy where destruction funds bigger materials and unlocks
  • Six unlockable characters, each with a gameplay perk (extra throw, bigger blast, more cash, steadier aim, or fire-on-contact)
  • Four unlockable arena backdrops
  • Ten hand-built levels with rising targets and obstacles like pillars and roof beams; more planned in updates
  • Automatic save, a sound toggle, and a three-star rating for over-the-top runs

System requirements: Any modern browser (Chrome, Firefox, Safari, Edge) on desktop or mobile. No download or install.

Controls:

  • Build: tap/click to place the selected material; Undo and Clear to adjust
  • Throw: press and drag back from the launcher, then release
  • Pause anytime from the top bar

Estimated play time: About 30–60 minutes to work through the current ten levels, longer if you replay for higher destruction scores and unlock every character and arena.

Development log

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